WiimotionPlus Plane

Posted By admin on December 21, 2009

This is a small program I coded using XNA 3.0. I used Brian Peek's WiimoteLib, and read acceleration values from the wiimote to control the rotation of the plane on screen. I decided to make the Wiimote into a wireless joystick. It's quite sensitive, so it works really well. There's no collision detection, but I added a small terrain so you know which way is up. Brian Peeks WiimoteLib: www.brianpeek.com

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